Thursday 4 September 2014

HA1 Task 2 – Artistic Styles

Photo-realism:
 Photo-realism means an art movement where paint is used to create images that were more real
than those that could be created using a camera. Long before digital art, these artists would work
from photographs by grinding them up and then recreate the images square by square.

This is image of Yvonne Strahovski from mass effect.


http://img63.imageshack.us/img63/6614/mirandalawsonvsyvonnest.png

Cell Shading:
Cell shading or also know as toon shader  is a type of non-photo-realistic rendering designed to
make 3-D computer graphics appear to be flat by using less shading color instead of a shade
gradient or tints and shades. Cell-shading is often used to mimic the style of a comic
book or cartoon. It is somewhat recent, appearing from around the beginning of the twenty-first
century. The name comes from cells, the clear sheets of acetate which are painted on for use in
traditional 2D animation.
http://en.wikipedia.org/wiki/Cel_shading

This is an image from Borderlands 2.

http://media.pcgamer.com/files/2011/08/Borderlands-2-NightStalkers.jpg

Abstraction:
Abstraction is imagery that is non-representational it focuses on shapes, colour and movement. In
these types off game there is really no story to it.

This image is from Geometry Wars.

http://www.blogcdn.com/www.joystiq.com/media/2007/01/gwrechaos.jpg

Exaggeration:
Exaggeration is used in video game to create immersive and alternative world, also uses
exaggeration to draw an audience. Exaggeration is also used to make graphics in a game crazy
and also to make the music and gameplay crazy.

This video is from Dota. 

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